![]() For example the high damage being good only really works for most of the normal enemies but there are some exceptions that no matter what i did i would get one shot and if you're not prepared. Damage you take is high but not crazy high, structure damage is a great way to make staying in one place for too long a bad idea, and having PMCs & classes a great way to customize your character the way you want to take them into a mission.Įven though i have a lot of good thoughts about this game and i put in a lot of time there are an equal amount of problems i have with the game, some stemming from the pros i gave it. There are a lot of great things that this game does especially early game. I really want this game to be good and i want to share a few things that I think might be good for the game. But it slowly becomes a very repetitive game that has a big problem with with both you and the enemy one shooting each other. Combined with the new method of extinguishing yourself with water, you now have a much better chance of surviving encounters with flamethrowers.īefore I review this I just want to say i think this is, at the very least, the start of a very good game. Do you remember that heart can used as a grenade? In the real world, your heart can be broken, but in Quasimorph, you can break someone's skull with a heart!Īlso, we are expanding the set of tools available to you: now mines will be at your disposal!įinally, we've reworked the mechanic of fire and character burning, aiming to make it fairer and more readable. And you can pour a bottle of water on yourself to extinguish a fire.Ī mechanic of puddles has been added, resulting from the destruction of containers with acid and water, as well as the use of a toxic sprayer.Ī grenade launcher has been introduced, which can be loaded with any grenades. ![]() For instance, duct tape can now repair weapons and armor by 10 units without losing maximum durability. Many old items now have useful properties. So get ready to transform human flesh into pills. For example, spoiled meat can be processed into antibiotics. ![]() The mechanic of item decay over time has been introduced, primarily affecting raw food products and quasimorphic artifacts. ![]() We've also added a new crafting station: a stove for preparing simple food from available materials. New Mechanics and Improvements to Existing OnesWe've significantly reworked crafting! The interface, a bunch of new recipes, and yes, we've eliminated many exploits. ![]()
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